Environment Art

Castle Bran

Castle Bran began as an assignment for Architecture for Games at the Art Institute of California-San Francisco. The assembly posed quite a challenge as source information was limited and the only available building plans were not accurate. The setting is under 28,000 triangles not including duplicated elements and terrain. The walls and towers were constructed as components, allowing for reuse in a game environment. This project was completed in approximately 80 hours. Modeled in Modo & ZBrush, rendered in Modo. Unreal 3 level coming soon.

Tags:
Environment, Modo, ZBrush, Level

San Francisco City Hall - Source Mod

Designed level and built static mesh facade objects for San Francisco City Hall. Embers of Man is a single player Source modification set in a near future post-apocalyptic San Francisco. Modeled and textured 20 static mesh components to be duplicated across the front of city hall BSP.

Tags:
Environment, Maya, Modo, ZBrush, XSI, Source, Modification, Level

The Ballroom - Unreal 2004 Level

Designed and developed all elements for an Unreal Tournament 2004 level featuring an oversized ballroom. The area was designed to be the final showdown area pitting the player character against a massive horde of zombies. The design was influenced by neo-classical architecture with the goal of creating a museum-like atmosphere.

Tags:
Environment, Unreal 2004, Maya, Photoshop, Level

Crystal Cavern (WIP)

A fantasy inspired crystal cavern where the player will face an area boss. Currently showing the completed center dais. Additional components and complete level coming soon. Modeled in Modo, ZBrush and rendered Unreal3.

Tags:
Modo, ZBrush, Unreal 3, UDK, Environment