About

I am a 3D artist located in San Francisco. I am currently available for full-time, part-time and contract work.
 
My focus is utilizing cutting edge modeling and texturing techniques to create high detail environments and characters. I am a tool-agnostic artist, using whatever gets the job the fastest for any given project. Consequently I use, and am comfortable with, a broad array of programs. My current favorites are Pixologic ZBrush and Luxology Modo, though I use Max and Maya regularly as well.
 

Education:
B.S. Game Art & Design Art Institute of California-San Francisco, CA. 2007-2008
Multimedia Studies Program - San Francisco State University, CA. 1999-2001
B.A. Philosophy - Union College, NY. 1994-1998